Dollars & Dragons
Dollars & Dragons Podcast
"Blood On My Name" | Ep 48 - Kienna Shaw (she/they) & Jason Cutrone (he/him)
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"Blood On My Name" | Ep 48 - Kienna Shaw (she/they) & Jason Cutrone (he/him)

Dollars & Dragons Podcast

This time I have on Blood On My Name co-creators Kienna Shaw (she/they) and Jason Cutrone (he/him). We chat about what I personally love about the game, what their process was for its creation, its inspiration, and what solo journaling games are as a medium.

Blood On My Name is a solo journaling TTRPG that follows a former assassin on a mission of revenge. Delve into a shadowy underworld filled with espionage and intrigue, connect to former professional associates, explore clandestine locales, and eliminate anyone and anything that stands between you and your target.

If you choose to support this game, you receive your copy immediately and can start playing it tonight. Supporting indie games is important for so many reasons - and I do not receive any kickbacks for this podcast - I just simply love the game and I’m excited about it. Click on the images below to check it out!

Inspired by the films of Chad Stahelski (the John Wick film franchise) and the spy fiction works of John le Carré (The Karla Trilogy) and Ian Fleming (The Bond Series), this game is not about fame or glory. It's about vengeance. Violence. The depths that you're willing to sink to, when everything that you love is dead and all that's left is the pain of that loss. Death lurks in every shadow that Babel casts, and your character’s survival is far from guaranteed. TAKE YOUR REVENGE, OR DIE TRYING.

This game builds on the Wretched and Alone SRD, utilizing a standard 52-card deck and a block tower. It introduces new injury mechanics to further test your willpower, as well as a "crosshair" mechanic for drawing closer to your target and planning your way out when the job is done. 52 unique scene prompts will guide your story. There are many ways to die, and only one way to make it out alive.

About the Creators

Kienna Shaw (she/they) is an award-winning Canadian game writer and narrative designer based in Toronto. Their work has appeared in numerous publications (including Pathfinder Lost Omens: Tian Xia World Guide, The Ultimate Micro-RPG Book, and Land of Eem), and she’s self-published multiple solo projects and collaborations with Jason Cutrone. They can be found everywhere as @KiennaS (like on Bluesky https://bsky.app/profile/kiennas.bsky.social, itchio https://kiennas.itch.io/, or on her website https://kiennas.com/).

Jason Cutrone (he/him) is an award-winning Texan game writer and designer. His previous works include The Hare-Barons’ Estate, Arcon: City of Neon Daylight, and the adventure module Orange Coloured Sky for Modiphius Games’ Fallout: The Roleplaying Game, the first in the Astoundingly Awesome Tales series of products. He has collaborated with Kienna Shaw on numerous projects, which can be found on their itchio (listed above). His solo works are hosted at justjasonpls.itch.io. He abstains from social media but can easily be reached via raven, candygram, or smoke signal.

Dylan Grinder (she/he) is an American game designer and graphic designer based in Toronto. He’s the creator of the widely-acclaimed game Spoken Magic, alongside many other self-published games, tools, and graphical assets. She’s also the person behind Heartheld Games, which publishes Become: Artificial Investigation. Dylan can be found on Bluesky (https://bsky.app/profile/anarisis.dylangrinder.com) and itchio (https://anarisis.itch.io/).

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