Dollars & Dragons

A newsletter and podcast focused on Friday Strout's fiction and tabletop roleplaying games. Featuring top industry contributors from both the professional Game Master scene, game designers, writers, artists, and more!

  • Hey y’all.

    You read that correctly. The novel I started in December is finished. It has undergone three revisions and is currently with beta readers. It’ll go through edits this month and be prepped for the crowdfunding campaign in June to pay for said editing, formatting, and printing. I’m hoping to hit additional goals for the audiobook and a special edition hardcover. I’ve already cast a couple of wonderful trans voice talents to play the badass queer POVs.

    But back to the dreary blogging: With everything going on in the world, I needed a break from the constant overbearing and crushing weight of capitalism hanging over me. I finished up my work on How To GM Romance and I’m quite proud of it. Being a project lead is pretty taxing and after a while I guess I’m just spent.

    I’m lucky enough to be supported by my wonderful fiancé Najia, who has been there for me through my transition and moreover during the tumultuous second half of my life. Regardless of my success financially (or lack thereof) as a creative, she has been an incredible partner to me. I don’t think any of this would have been possible with her. I’m hoping to love and support her in ways that prove she was right to bet on me.

    Why do I tell you this? One, it’s to emphasize that working creatives really do not make a living wage. (I’m pretty sure that most of you are well aware of that, as the newsletter ostensibly functioned as a “make a living wage” blog I created to help others in the pro GM community.) Second, it’s to express gratitude for the opportunity that I have a stable living situation to be able to try to “make it” as a creative.

    I know it’ll be slow at first and I’m doing my best to temper my expectations. But I want to share my project with you all in the hopes that you’ll be interested enough to support it. Either by following the BackerKit because you trust me or because you think what I share about it is fun or interesting.

    Who Am I As A Novelist?

    I grew up reading Battletech, Star Wars, Wheel of Time, and Raymond Feist novels. You know the ones in the half price book stores. I was that kid in elementary school who had a stack of books on her desk and carried one with me wherever I went all through high school. I started writing fan fiction (Battletech) in 6th grade. I was accused of plagiarism in 7th grade because my Lit teacher couldn’t believe an F student wrote short stories well for her age. I turned in a completed (bad) novel to him in 8th grade, printed out in bad colored text and loaded into a 3 ring binder. His feedback was “Wow, I’ve never seen a kid write that much”.

    Little did he know that the reason why I wrote so much was because of being perpetually grounded and dealing with gender dysphoria. I didn’t know the second bit, either.

    But now I do.

    I kept writing throughout my teens and 20s, then picked it back up in my 30s when I left the Marines to pursue a life not subservient to the imperial war machine. In my 20s I had worked on a fantasy novel that was a trans fantasy journey for years. The magic was gender-based and the protagonist fulfilled both genders within their society after rejecting the heteronormative role as a man during their coming of age ceremony. (I had no idea what trans people were, even in my 20s. Depictions of us weren’t exactly flattering and I knew no openly trans people.) Anyway, it was a little on the nose.

    I picked up TTRPG writing after I fell in love with performing in actual plays. I wasn’t able to break in as a TTRPG writer, so I created my own projects. Some like The Vineyard I’m just waiting on having the capital to finish. The problem is always capital. (Capitalism sucks.)

    I was honored and surprised to be nominated for the ENNIES with my first published adventure The Undead Gala. My experience on How To GM Romance has been splendid and I’m so happy to have worked with everyone on the team to bring that to life. I’m incredibly grateful to our publisher Metal Weave Games for taking a chance on us.

    I’ve really enjoyed making things in TTRPG, but it’s also just not sustainable to make a living wage. So I venture onward to pursue other uses of my time that people might pay me for, if I write a good enough story.

    What Is Black Hole Guns For Hire?

    This is the blurb. I kinda hate copywriting sometimes. I have to jam together a few sentences for my 260 page book and hope people like it.

    Captain Bho’s privateer vessel escapes a hostile takeover by space pirates only to witness a targeted United Earth cosmic assault on civilians. Captain Bho leads her crew in a bid to escape the black hole, relying on her gutsy crew of ragtag rebels to pull together against the most powerful entity in the universe. Meanwhile in the dying light of the star, Chief Zuri and the Captain reignite an old romance, but is it doomed just like this star system?

    I wanted to write something that had pulpy dialogue, action, sex, high-stakes, and humor. I have always yearned to develop a series within a wider universe following a group of characters. This is my shot at doing so and I’m going to do it my way. I don’t plan for it to be perfect. It’s messy and swings big like I do.

    In developing these characters we’ll follow over the course of the series, I’ve tried to tap into the strange position I find myself in living in the heart of the imperial core. I’m an American who served as an “imperial stormtrooper” for the entirety of my 20s. Reckoning with that over the past few years has been difficult. Not in a “woe is me” type of way, although there is plenty of that–but in a “what do I even do to make up for this” type of way.

    If I were to browse Bluesky and take the majority leftist opinion, I’d have offed myself already. Unfortunately, I’m not really into suicide, despite being both a veteran and trans person. I’m probably too entitled and shameless. For what it’s worth I certainly don’t blame anyone in the global south for having a negative opinion of me. I’d hate my ass, too.

    I don’t think my pulpy sci-fi novels are going to change the world, but they might help some people who need it. I’ve written them to explore the journey I’m going through in my personal life: What do I do now that I’m a deprogrammed imperial soldier? Maybe if I were more of a cowboy, I’d join an anti-American resistance movement somewhere in the world. My characters are more fearless than I.

    Black Hole Guns For Hire is the first story centering veterans of the United Earth military who leave the imperial core and sign up to do refugee aid and supply runs for the Anti-Federalist Alliance as privateers. Along the way they encounter pirates, cyborg xenos, hot aliens, black holes, and the politics of rebellions as they move to officially enlist in the rebellion. If you think you’re into that: Sign up to follow the BackerKit campaign.

    I’ll have some TTRPG podcasts and other things coming out sometime soon, whenever I can find the headspace to get them out. Thanks so much for reading.

  • A brief update just to mention that I have moved from substack to WordPress. I’ll be posting the podcasts to Patreon and link to them from here, but fear not: the podcasts will remain free. If you’d like to support my podcast, my novel writing, or TTRPG design work you can always subscribe to me on Patreon.

    https://patreon.com/isfriday

  • Spaceships, pirates, imperials & queers

    Readers of TTRPG game design or writing and listeners of my podcast, I have a new obsession: writing fiction. Well, it’s not really new. I’m picking it back up and starting to share again after a couple of decades of keeping it to myself. Lately I’m writing a sci fi novel with series potential but wanted to build a readership organically rather than attempting to throw darts at the traditional publishing pipeline. I’d like to retain as much control over my creative works as possible, just as I have in TTRPG.

    The pitch of the first story I’m sharing:

    Captain Bho's foreign aid vessel escapes a hostile takeover by space pirates only to witness a targeted United Earth cosmic assault on civilians. Captain Bho leads her crew in a bid to escape the black hole, relying on her gutsy crew of ragtag rebels to pull together against the most powerful entity in the universe. Meanwhile in the dying light of the star Chief Zuri and the Captain reignite an old romance, but is it doomed just like this star system?

    Read the first chapter of Black Hole Guns here!

    I expect to be sharing regular drafts for the first novel and pursue a series via crowdfunding the production. My hope is that I am able to go full-time with writing between this and game design one day. I appreciate everyone’s support, even if you can just share it with your friends, it means a lot to me.

    (https://www.patreon.com/posts/147943919?collection=1936189)

  • Dollars & Dragons podcast

    This episode I had the privilege of chatting with J Gray, an R Talsorian game design veteran with over a decade of work with the company and who currently serves as the Line Manager for Cyberpunk. We talked about the upcoming releases of Night City 2045 and the 2077 campaign book, in addition to some shop talk about game design and teamwork.

  • Tough to keep your business running on the same ol’ same ol’.

    I left behind pro GMing last year to work at a regular job for a while (for healthcare) and returned this year. I had to completely rebuild! But Friday: Didn’t you have old customers returning? A few here and there, but nothing to write home about. Most folks had found another GM that served them just as well as I had. This further reinforces my opinion that a GM has to be “just good enough” rather than perfect for most players.

    Complicating this: a lot of the GMs I talk to get stuck in granular details as though they need to solve some archaic formula to successfully run the biz. It’s easier if you use a holistic approach instead of a scientific one. Just do what you love and improve at the skills needed to do that: ad copy, customer service, technical skill, being a kind host.

    Write an impressionable ad, run a good game, treat your players well, and be passionate about what you do.

    Some signs that your ad is good

    • A player has never played this game before but your ad looked interesting.

    • A player expresses excitement about future play.

    • You receive a message asking if you’re running a particular game in a different time slot.

    Run Anything Besides D&D

    Games that aren’t D&D are more popular than they have ever been. If you are having trouble lately getting players who stick and you’re just running D&D, I would give this advice:

    • Run anything besides D&D. Why? We have an influx of new GMs running D&D every time the economy hits a slump. You’re competing with a thousand sub-100 game GMs.

    • The market for non-D&D has exploded in the past 3 years. Right now you have Daggerheart, Draw Steel, Pathfinder 2e, and so many more competing for that sword and magic fantasy game.

    • Games outside of the fantasy genre are a huge draw right now and you’re missing out on big things happening when you don’t follow your passion projects.

    • Pay attention to games that have linked media with releases. You get the best types of players who are really invested in that type of story. Cyberpunk, Witcher, Cosmere etc.

    Preventing Burnout

    • Schedule a weekly day off where you are not at the computer.

    • Remove “bad vibe” players before they contribute to your burnout. It’ll creep up on you.

    • Establish a boundary between you and a needy player. My default response to most players talking to me about their character backstory or anything else game-related is: “Message me about this the day of the game.”

    • Run games that are exciting to you.

    • Express your appreciation for your players and they’ll share it back.

  • Here’s a budget template to help you

    Fuck.

    Due to the disastrous decision for establishment Senate Democrats to cave on the government shutdown, affording healthcare just became even more difficult. Money is going to be very tight moving forward, especially for freelancers who are beholden to a gluttonous insurance marketplace.

    Net worth of caving Senate Dems:

    • 4M Catherine Cortez Masto of Nevada

    • 3M Dick Durbin of Illinois

    • 1.6M John Fetterman of Pennsylvania

    • 3M Maggie Hassan of New Hampshire

    • 2M+ Tim Kaine of Virginia

    • 5M+ Jacky Rosen of Nevada

    • 3M+ Jeanne Shaheen of New Hampshire

    Here’s How To Track Your Budget

    Utilizing a Google Sheets document I’ve put together to help you track your budget. It’s fairly simple. Create the columns with info you need and with the seat cost on the far right of each table. Then add the total together using the formula shown above, multiplying it by .85 to account for the cut that SPG takes. You can add an additional line to account for taxes, as well.

    The bottom of the worksheet hosts a board for tracked current amounts of each table and compared to static goals that you can detail. These formulae are simple – they add together all the tables of any given day by tracking the cells and producing a sum (post-SPG cut). These combine to create a weekly and monthly stat with easy math. You may want to adjust this per month if tracking 5 week months separately from 4 week months is important to you.

    Make a copy in order to edit your own.

    Here is a link to the document. I hope it’s helpful!

  • Dollars & Dragons Podcast

    We had on the podcast the accomplished and energized game designer Cody Pondsmith (he/him) of R. Talsorian Games! Beginning his journey at 11 years old, Cody has long been in the designer seat and has the portfolio to prove it. Having worked on Cyberpunk Red and Witcher, he is now spearheading an anime-inspired ninja TTRPG called Shadow Scar.

    Check out Shadow Scar on Kickstarter!

    LINKS:

    https://www.wargamer.com/shadow-scar/kickstarter-launch

    https://www.kickstarter.com/projects/792383008/shadow-scar-ttrpg-core-rulebook

    https://rtalsoriangames.com/downloadable-content/

  • Dollars & Dragons Podcast

    This episode we have on a repeat guest Josh Simons who has worked for D&D, DMs Guild, Magpie Games, Kobold Press, Mage Hand Press, and even AMC Networks. We chat about his indie superhero game called Paragons, marketing for TTRPGs and how he’s made his way in the industry.

    Paragons: The Roleplaying Game is a dynamic TTRPG with heavy influences from animated superhero shows like Teen Titans and Batman: The Animated Series. The mechanics draw inspiration from a variety of sources, including the Year Zero Engine, Shadowrun, the World of Darkness games, the Powered by the Apocalypse system, and Pathfinder 2e. Paragons is easy to pick up and understand, taking only a few minutes to make a character and start playing. The game is designed so the mechanics don’t get in the way of the story or the fun happening around the table.

    Behind the mask of superhero fun, Paragons is about overcoming obstacles, the weight of responsibility that comes with being in the public eye, and the ever-raging battle between good and evil in the world and in our hearts.”

    Click the image below to support an indie publisher!

    Fighting For The Future by Dakota Curry (Paragons)

    Links:

    https://brokendoor.shop/pages/paragons

    https://www.joshuamsimons.com/

    https://bsky.app/profile/joshuamsimons.com

    https://www.dakotacurry.com/

  • A free adventure you say?

    Hey there! I’ve been really digging Cyberpunk RED lately. I slammed together this short adventure as my first foray into CPR design. I hope to whip together more in the future. It is available to you for free with respect to R Talsorian Games’ Homebrew Content Policy since they do not have a community publishing license like OGL or ORC.

    Let me know what you think! And more importantly: Would you like to see more? Shoot me feedback via Discord (isfriday) or email (isfriday at gmail).

    One Last Job

    If you’d like to play Cyberpunk RED with me, head over to StartPlaying Games and find a game that works for your schedule.

  • Trick question. Why do you care?

    Devon, the COO at StartPlaying Games, has announced that they have been testing a “Top GM Badge” and panic has ensued in SPG Discord chat. It’ll get worse once it has rolled out for all users. GMs are feeling unfairly judged by a system that cares not for them or their players, but instead about raw stats. That’s just business, baby! The good news is that the badge helps everyone book more – the bad news is that it creates a heavier sense of crushing capitalism in our increasingly unstable economy.

    In order to understand the concept of why this badge is not only a moving goal post, but also a toxic metric that is more akin to a status symbol, I’ll need to set the ground work with the marketplace itself. SPG is a matching market, much akin to dating apps. While the UX visually suggests that it is similar to an Amazon storefront, that is an incomplete view of the user experience and does not help us understand user behavior.

    Reasons why SPG is a matching market, not a storefront:

    • GMs have a limited quantity of available seats and playtimes.

    • Players have a limited quantity of available playtimes.

    • Players often consider time, service (game), and professional reputation (profile/reviews) before booking.

    When players discover that one of these factors does not match they leave the game. If someone joins your game and stays, it is the game for them – believe me, they have plenty of other options! Therefore: it stands to reason that while a GM’s game might be equivalent in time and price to another game, it is not the game for everyone.

    In sales terms: The GM is resolving multiple problems the player has with a continuous service, rather than a product to resolve one problem without regard to schedule. Therefore: SPG is not a marketplace akin to buying a product, it is a service. I encountered this type of dichotomy when I was a recruiter for the Imperial Empire (US military). What is good for one branch of service is not the same for the others!

    What Does a Top GM Badge Do?

    Some important factors: This test was done with new users on SPG with a sample of 3000+ users A/B testing. GMs were not included in the test data because GM user behavior is vastly different than new user behavior on the website. This set of criteria for the Top GM Badge made up 20-25% of the GMs on the website.

    Clarification on what the badge is and does:

    • It is measured by 40 different metrics.

    • One of the most important factors is whether or not a brand new player to SPG will continue to play with that GM and/or continue to use the website after their first game on the website.

    • The history of the user is considered. If a player has less user data, it is not as impactful to this metric. If the player is inherently flaky with bookings, then having them leave your game is less impactful.

    • Session count, transaction count, dollar count, request count, session cut off time, player free count, player skip count, number of games hosted on SPG were considered for awarding a Top GM Badge.

    • Currently the test is not dynamic and if you had less than 90 days of data when they began the test, you were not considered for a Top GM Badge.

    The most shocking thing that Devon learned about it is: The Top GM Badge changes new user behavior!

    • The conversion rate is 10% higher when you have the badge in the A Test.

    • Only 10% of the entire list of bookings across the website were done with those Top GMs.

    • The conversion rate is only 5% higher in the B test.

    • Over the 3 day period of the test 20% more customers booked total. This is true for all GMs.

    • An increase of 34% “player onboarding”. This means that more players who joined a game made it to being charged (playing in the game) than without the test. This is true whether or not the GM has a Top GM Badge.

    Meaning that of those conversions, 18% of the new bookings went to GMs without the Top GM Badge, who make up 75% of the GMs on the website. Additionally, more players made it to being charged. (Less join/leave yo-yo’ing.) Site wide under the test, the number of bookings increased, which I infer that there is higher trust in the marketplace because of the appearance of QA.

    It should be noted that Devon has not officially declared what the prevailing theory is as to why, but the SPG team has some guesses.

    Click this link or the video below to listen to Devon speak about their test for the Top GM badge.

    Why The Top GM Badge Doesn’t Matter To Your Business

    You cannot control whether or not you are assigned a Top GM Badge. It is a moving goal post with current word from Devon suggesting that it will be a rolling 90-day window of data. This will mean that most GMs will fall off the list and get back on at various periods of vacation, inactivity, in between campaigns, or if they choose to run less popular systems.

    With the vast majority of SPG’s traffic still belonging to D&D (70% last we were told in the wake of the OGL scandal, but I am eager to see how the marketplace has shifted since Daggerheart’s release), it can falsely incentivize some GMs to run D&D when their business model is more successful without it. D&D games have a higher price band and can support more players than every other game on the market; this can negatively impact your chances of being awarded the Badge if you do not run it.

    And yet plenty of GMs on the website run non-D&D games successfully to meet their goals. You face more frustration toward achieving your goals if you focus on the moving goal post of the Badge, especially if you do not want to run the big dragon game. The minor increase in booking % matters not if you are recruiting players who stick around for years and follow you from game to game.

    What’s more? This badge will be more difficult for part-time GMs to achieve on the website. That’s not necessarily a bad thing as part-timers likely will want to have less pressure by players to “perform at a top level”. Whether or not the full roll out of the Top GM Badge will change user entitlement to a premium experience from those with the badge is yet to be seen.

    Even if the test is underselling the Badge’s usefulness to who has it, 10% is negligible when taken over a test period of a year. Let’s say I have a total of 40 players, or even 70! That’s 4-7 more bookings a year. If you’re already at your cap as a full-time GM, you cannot scale infinitely in this direction. You instead must scale in cost and improve the quality of your service to match the price increase.

    The bottom line: A Top GM Badge does not change your relationship with your players. You can ruin your relationship with your players by burning yourself out, paying more attention to metrics than people, and by growing frustrated by your competition.

    Don’t believe me? Read up on Blue Ocean Strategy. We are not a Red Ocean market, we are a matching market. Another GM’s success is not your failure. Hell – they might just have more free time than you because you have kids and hobbies. (Which are good things!)

    The Recruiting Conundrum of non-D&D:

    • The majority of the games booked on SPG are for D&D, creating a sense of missing easy money.

    • D&D’s floor seems to be closer to $20 and tops out at around $40, although those games are few and far between.

    • Non-D&D’s floor is often $15 and tops out around $35, with very few games running at that price. (The current most expensive Vampire The Masquerade 5e & Pathfinder 2e games are mine at $35.)

    • D&D campaigns tend to run longer than other systems which might incentivize GMs to stick with it rather than risk branching out into other systems or recruit for new campaigns/games every few months.

    • Non-D&D takes longer to fill at first if you do not have a dedicated fanbase for it.

    • You have to design your business model to support recruiting forever-players who love you rather than “just looking for this D&D module to play”.

    I think Daggerheart is a non-D&D exception currently. Daggerheart has a massive following behind it and currently supports some GMs at $40 but I have kept my own price at $35 while I am still rebuilding my business into a full-time endeavor. Whether or not Daggerheart will support $40 in the coming months/years is to be seen. I suspect most of the GMs who can support that price point are the same as they were before Daggerheart – those who recruit lifestyle players rather than casuals.

    What To Focus On Instead Of The Badge

    • Run fantastic games.

    • Build rapport with your players.

    • Be inclusive and friendly.

    • Avoid burnout by running the games that you are excited to run instead of chasing metrics.

    • Improve your ads to help your games stand out and shine with the magic that you personally bring.